Deterministic Engine

Tournament Lifecycle State Machine

A deterministic 7-stage state machine governing tournament transitions from creation and matchmaking to score validation and settlement.

7-Stage Deterministic State Transitions

Interactive Inspector
ILLUSTRATIVE STATE MACHINE · 7-Stage Deterministic Tournament Lifecycle
State Transition Spec
State Code: OPEN_FOR_ENTRY

02. OPEN_FOR_ENTRY

Accepts player registrations, executes entry fee balance deduction, and queues entries.

Transition Trigger

Start timestamp reached & capacity unfulfilled

Allowed Next Transitions
MATCHMAKING_ACTIVECANCELLED
Pillar 01

7 Deterministic Stages

Created -> Open -> Matchmaking -> In-Progress -> Validating -> Settling -> Finalized.

Pillar 02

Immutable State Triggers

State advancements driven by verified timestamps, capacity fulfillment, or clock expiry.

Pillar 03

Coordinated Room States

Transient room clusters synchronized via Redis memory state machine.

State Machine Determinism & Lock Guarantees

  • Atomic state transition locks in Redis and MySQL
  • Guaranteed rollback and entry refund logic on aborted matches
  • Audit trail logging for every stage transition event