Fair-Play Architecture
Authoritative Server Game State
Client vs server trust boundaries ensuring that move validation, turn clocks, RNG seeds, and scores remain server-controlled.
Server Authority & Client Trust Boundaries
Interactive Trust MatrixILLUSTRATIVE TRUST MATRIX · Server vs. Client Authority Boundaries
Fair-Play ArchitectureFlutter Mobile Client
Animates 3D dice roll or board render based on server-provided seed.
× Direct balance mutations prohibited
Authoritative Backend Engine
Generates cryptographic PRNG seed and pre-computes valid outcomes.
✓ State validated against immutable game rules
Pillar 01
Zero Client Trust
Mobile client is treated as an untrusted rendering surface; all game state changes validated server-side.
Pillar 02
Cryptographic Seed Generation
PRNG challenge seeds generated on the server and shared deterministically.
Pillar 03
Mathematical Replay Verification
Move cadence and score submissions replayed against game logic.
Authoritative Server Architecture Highlights
- Server-side turn timers preventing client clock manipulation
- Encrypted event payloads with session signature verification
- Stateless game validation engines decoupled from mobile rendering