Fair-Play Architecture

Authoritative Server Game State

Client vs server authority boundaries ensuring that move validation, turn clocks, dice generation, and scores remain server-controlled.

Server Authority & Client Trust Boundaries

Interactive Trust Matrix
ILLUSTRATIVE PRODUCT SCENARIO · Server vs. Client Authority Boundaries
Proposed Reference Architecture
Flutter Mobile Client
Presentation Surface

Renders board animation and token movement following server dice response.

• Client displays verified state and dispatches user actions
Authoritative Backend Engine
Authoritative State

Generates authoritative dice value on server turn trigger.

✓ State validated against authoritative server rules
Pillar 01

Authoritative Game Boundary

Mobile client renders presentation state; game state advancements and scores are validated server-side.

Pillar 02

Server Dice & Seed Authority

Server-generated dice for Board Sprint and challenge seeds initialized server-side.

Pillar 03

Authoritative Score Validation

Score submissions verified against game rules and match session constraints.

Authoritative Server Architecture Highlights

  • Server-side turn timers preventing client clock manipulation
  • Session token verification on result payloads
  • Game validation rules decoupled from mobile rendering