Fair-Play Architecture
Authoritative Server Game State
Client vs server authority boundaries ensuring that move validation, turn clocks, dice generation, and scores remain server-controlled.
Server Authority & Client Trust Boundaries
Interactive Trust MatrixILLUSTRATIVE PRODUCT SCENARIO · Server vs. Client Authority Boundaries
Proposed Reference ArchitectureFlutter Mobile Client
Renders board animation and token movement following server dice response.
• Client displays verified state and dispatches user actions
Authoritative Backend Engine
Generates authoritative dice value on server turn trigger.
✓ State validated against authoritative server rules
Pillar 01
Authoritative Game Boundary
Mobile client renders presentation state; game state advancements and scores are validated server-side.
Pillar 02
Server Dice & Seed Authority
Server-generated dice for Board Sprint and challenge seeds initialized server-side.
Pillar 03
Authoritative Score Validation
Score submissions verified against game rules and match session constraints.
Authoritative Server Architecture Highlights
- Server-side turn timers preventing client clock manipulation
- Session token verification on result payloads
- Game validation rules decoupled from mobile rendering