Network Resilience
Session Reconnect & Recovery
Grace-period protocols, transient socket disconnect handling, and event diff replay enabling seamless match resumption.
Network Disconnect Grace & Reconnection Protocol
Resilience TimelineILLUSTRATIVE RESILIENCE PROTOCOL · Disconnect Grace & Session Handshake
State ResiliencePhase 1: Packet Loss Detected
Window: 0s - 3s Client Behavior
Local socket heartbeat misses 3 consecutive ping frames; renders reconnect HUD overlay.
Server Action
Marks socket session as TRANSIENT_DISCONNECTED; freezes match turn timer to prevent penalty.
System Outcome: Room state preserved in Redis memory cache.
Pillar 01
Transient Disconnect Grace
Match turn clocks freeze during brief packet loss windows to avoid unfair penalties.
Pillar 02
Resumption Handshake
Session resumption tokens validate reconnection and stream missed game events.
Pillar 03
Deterministic Timeout Fallback
Graceful timeout triggers auto-play or forfeit if connection cannot be re-established.
Transient Socket Resilience & Handshake Specs
- Redis memory-cached room state preserved during transient disconnects
- Client UI state synchronization upon socket reconnection
- Configurable grace-period thresholds per casual game mechanic