AR / VR Development

AR and VR development services for immersive experiences.

We build interactive 3D product viewers, virtual walkthroughs, augmented reality previews, and spatial product experiences delivered via the web — no app store, no headset required for most use cases.

3D Experience Strategy

AR/VR for the web — no headset required

The most practical AR and VR experiences for most businesses are delivered via modern browsers using WebXR and Three.js — no native app install, no App Store review, no headset required for desktop and mobile users. A furniture retailer can embed a 3D product viewer on a product page. A real estate platform can offer virtual walkthroughs directly in the listing.

Performance is the primary engineering challenge for web-delivered 3D. We apply polygon budgeting, Draco mesh compression, texture atlasing, and progressive loading to ensure the experience works on mid-range mobile hardware — not just premium desktop workstations.

WebXR Experience Console
Browser Status:Native Render
Active Scenes24
Avg Load Time1.2s
Interactions48.2k
WebXR Capable98%
Asset Optimization Pipeline
Polygon Budget (10k Max)8.2k
Texture Compression (Draco/KTX2)4.2 MB
Frame Rate Stability60 FPS
Device Support
iOS QuickLookNative AR
Android SceneViewerNative AR
Desktop BrowserThree.js Canvas

Spatial Product Pipeline

3D AssetCAD / High-poly Model
OptimizationRetopology & Baking
Scene SetupLighting & Materials
WebXR EngineThree.js Implementation
DeploymentBrowser & Mobile AR

Performance is the Feature

An immersive 3D experience is worthless if it takes 30 seconds to load or crashes the user's mobile browser. Our engineering focuses entirely on web optimization—delivering high-fidelity spatial products without the heavy payload.

Polygon Budgeting

Keeping models under 10k-50k triangles ensures smooth 60fps rendering even on older mobile devices.

Texture Compression

Using advanced KTX2 and Draco mesh compression reduces 50MB assets down to 2-3MB for instant loading.

Lazy Loading

Progressively loading higher detail assets only when the user interacts or zooms in on specific parts.

Universal Compatibility

Fallback strategies that guarantee a functional 3D canvas experience even if native AR is unsupported.

Immersive Use Cases

Product Configurators

Let customers customize colors, materials, and parts of a product in real-time 3D.

Real Estate Walkthroughs

Immersive virtual tours of unbuilt properties directly in the browser.

Education & Training

Interactive 3D models for medical, architectural, or mechanical training.

Spatial Ecommerce

Allow users to project furniture or appliances into their living room via Mobile AR.

AR/VR technology stack

3D Engine
Three.jsReact Three Fiber
XR Platform
WebXR API
Asset Design
Blender
3D Format
glTF / glb
Optimisation
Draco Compression
Frontend
Next.jsReact
Language
TypeScript
Deployment
Vercel / CDN

AR/VR development process

From experience design through 3D scene build to performance optimisation and deployment.

01

Experience Design

Define what the spatial experience needs to achieve — navigation, interaction, animation, and platform target.

02

Asset Review

Review or scope 3D model requirements — format, polygon budget, textures, and animation needs.

03

3D Scene Build

Implement the Three.js / React Three Fiber scene with lighting, controls, and interaction logic.

04

XR Layer

Add WebXR device support for headset and AR camera modes where applicable to the experience.

05

Performance Pass

Optimise render performance, implement LOD, and test loading across mobile and desktop targets.

06

Embed & Deploy

Integrate into the product web page with responsive layout, loading states, and CDN-served assets.

AR/VR development — frequently asked questions

AR / VR Development

Build a 3D experience your users can access in the browser.

Interactive 3D viewers, virtual walkthroughs, and AR experiences — web-delivered, mobile-optimised, and embedded directly into your product.